Version 1.2 Changelog


  • Took out a position-changing debug key
  • Fixed some of the floor collision on Stage 2
  • Remade moving platform puzzle on Stage 2
  • Added a portal to the second obeslisk on Stage 2
  • Added a checkpoint after the second obeslisk on Stage 2
  • Door doesn't close after the second obeslisk on Stage 2
  • SFX and Music now got different sliders
  • Little end game screen
  • Controls screen before starting the game
  • Controller compatibility during gameplay (no key rebinding yet, you can ask Unity Technologies about that)
  • Enemy respawn on a Stage 1 puzzle
  • Lights added to the Stage 2 keys so they are easier to see
  • Fixed an exit not playing its animation
  • Completely overhauled movement in the game, air control is now a thing
  • "Restart from Checkpoint" and "Restart from the beginning" options in pause menu

Known bugs:

  • Shooting might be weird if you have several displays, recommend to turn off/unplug all but one display and restart the game
  • Stage 2 follows different proportions, resulting in different physics, pointer behaviour and camera FoV

Other than all that, i've tried implementing a key rebind system, but the Unity's Input System is fairly new and buggy, so it barely worked and i left it out as i had a very high chance of hardlocking the game.

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