Version 1.2 Changelog
Ra Resurgence » Devlog
- Took out a position-changing debug key
- Fixed some of the floor collision on Stage 2
- Remade moving platform puzzle on Stage 2
- Added a portal to the second obeslisk on Stage 2
- Added a checkpoint after the second obeslisk on Stage 2
- Door doesn't close after the second obeslisk on Stage 2
- SFX and Music now got different sliders
- Little end game screen
- Controls screen before starting the game
- Controller compatibility during gameplay (no key rebinding yet, you can ask Unity Technologies about that)
- Enemy respawn on a Stage 1 puzzle
- Lights added to the Stage 2 keys so they are easier to see
- Fixed an exit not playing its animation
- Completely overhauled movement in the game, air control is now a thing
- "Restart from Checkpoint" and "Restart from the beginning" options in pause menu
Known bugs:
- Shooting might be weird if you have several displays, recommend to turn off/unplug all but one display and restart the game
- Stage 2 follows different proportions, resulting in different physics, pointer behaviour and camera FoV
Other than all that, i've tried implementing a key rebind system, but the Unity's Input System is fairly new and buggy, so it barely worked and i left it out as i had a very high chance of hardlocking the game.
Get Ra Resurgence
Ra Resurgence
Ancient egyptian top-down shooter
Status | Prototype |
Author | PistolandoGames |
Genre | Shooter, Puzzle |
Tags | cel-shaded, mythology, Top down shooter |
Languages | English |
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